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飞行器的建造细节(译稿稍后到)  

2015-05-20 09:56:10|  分类: 英文部分 |  标签: |举报 |字号 订阅

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飞行器的建造细节(译稿稍后到) - 文林 - 矩阵

 Construction Details of Various 'Transport Interfaces'.

飞行器的建造细节(译稿稍后到) - 文林 - 矩阵

Even though this is only an animated Drawing, look carefully, and you can still see Data, being Presented
in the 'Strobed' Areas.
Essentially, such a 'Transport Interface'  (Craft) is a Round Room, (Cabin area) containing various 'Video Interfaces',
which Interface with the Mind.

The craft is relocated at a String  of Program 'Addresses', sequentially, presenting Movement rather than using
'Energy Based Systems'.

The 'Transport Interface', (Craft) provides a barrier, between the Inner  and Outer 'Environmental Programs'.

To understand the Concept we 1st need to understand the Makeup of our present experience which is divided into 2 base programs.

1.      Our human body ('Avatar')
and
2.     A common Environmental Program. (Our Environment or Universe.)

Which interact with each other.
The result is a very complex form of 'Communication' involving Form/shape or Geometry.

We can in fact isolate the two mentioned above through the use of a Construct which looks like for example the Drawing on this Page.

When Science comes to comprehend that we are NOT in a dimensional universe as believed today, but instead we are looking at images spread out over our 'field of vision' seen through the 'Visual Cortex' of the Brain.

And even then only part of the information appears in the Visual Cortex.
The greater portion is seen in our Individual 'Processing system', ALL  is presented or generated through.

The Video Interfaces contained within the Craft enable a dialogue between the 2 Ends of our Processing System allowing us to change the relationship between the 2 Programs. This can involve 2 separate addresses.

1.      The Avatar and Crafts Address.
and
2.     The 'Environmental Program' Address.

This is achieved through the Dialogue taking place on a 'Video Screen'  seen by the Mind or LIFE  entity NOT the flesh.
This is the outer appearance of the 'Transport Interface' I am about to reveal.
Normally it transports 3 occupants but it can carry more. This shows the skirt in the lowered position when the craft is on the ground or in a vehicle hangar.

 

飞行器的建造细节(译稿稍后到) - 文林 - 矩阵

 
There are 2 Systems involved in these Transport Interfaces:?
1.    The Mechanical Workings
and
2.    The Program Interface Systems.
The Mechanical System involve the Operation of these under manual control and the Control of the Fibre networs involving Video Interface Screens in the Cabin area.
There is a Mechanical power system involving a type of engine having 12 Cylinders and Pistons similar to a Radial type Engine.
But instead of burning fuel they covert Water between its 2 States in a Cyclic fashion.
When water is converted to its Gaseous state from its Liquid State there is an expansion rate of about 2,000 : 1 which
pushes the pistons outward, and at the end of this Stroke the H2 O2 is the Oxidized, ( burnt ) returning the Water in its Gaseous state back into its Liquid state, and each of the Pistons returns to the other and of their stoke in turn.
Here is a Schematic of the Radial type Water based Engine.
This engine rotates a large Ring Gear at about 300 rpm.
See 0002 Drawing Below. 

飞行器的建造细节(译稿稍后到) - 文林 - 矩阵

The Large Grey 'Disc', represents a Large 'Ring Gear', Driven by the 12 Radial cylinder/Piston assemblies.
This 'Ring Gear', drives 12 small Pinions, (Compound Idler Gears) which in turn rotate 12 'Dynamic Converters'.
More about these 'Dynamic Converters' and 12 Radial cylinder/Piston assemblies latter, which are used while manoeuvring the craft under Manual  'Interactive Mode'.

These craft have 2 different  'Modes' of operation:

1.      'Interactive Mode', where the Craft Interacts with the Environment it is operating in. (Universe)
and
2.     'Non Interactive Mode', when operating at High speeds. ( This is when 'Programming Mode'  is enabled. )

In the case of 'Programming Mode' and 'Operation', the Occupants still interact with the Interior of the Craft,
but the 2 Programs:
1.       The Craft and its Contents and Occupants
and
2.       The Environmental Program,
are Isolated from each other !
( To gain the correct understanding regarding this require some knowledge of WHERE  this universe actually is,
and HOW  it is presented to us to experience. See the main section of this Website regarding our 'Processing System'. )

The motive power used in this 'Radial Engine'  is a little different than our methods on Earth.
Water is converted from its 'Liquid State'   H2 O to its 'Gaseous State'   H2 O2 and back again to its 'Liquid State' in a repetitive cycle, using a plasma discharge, and oxidisation cycle induced by a high voltage and low current method.
Note No other 'Catalyst'  is required, unlike the methods we use on earth regarding 'Electrolysis'.

Each Piston/Cylinder Assembly consist of a ceramic cylinder and metallic piston based on the Construction shown in Drawing 0002 Below.

飞行器的建造细节(译稿稍后到) - 文林 - 矩阵

 

In Drawing 0002 Above,

a.      Is the Ceramic Cylinder
b.      The Piston
c.      Electrode
d.      High Pressure 2 way seal.
e.      The Anchor Boss
f.       Spiral Element
and
g.      The Water Compartment.

When the Piston is fully retracted as shown in Drawing 0002 a high Voltage is placed across the Piston (b.) and Insulated Spiral Element (f.) producing a 'Plasma discharge' in the water in the chamber (g.)

The power supplied for this comes from a Piezoelectric crystal discharged through an inductor producing a series of oscillations in the Water.
The water is converted to its gaseous state displacing the piston (Pushing the piston out to the other end of its stroke.
The expansion is about 2,200:1.

When the Piston arrives at the other end of its stroke a electrical discharge takes place between the Electrode (c.) and the Piston. This ignites the  H2 O2  and an Implosion  takes place, as the water returns from its 'Gaseous State'  ( H2 O2 ) back to its 'Liquid State'  H2 O once again.
The power for this discharge is also obtained from a Piezoelectric crystal.

So the water merely changes state, between a 'Gaseous State'  and a 'Liquid State'  in a repetitive Cycle.

This is a High Torque Low rpm  'Radial engine'.
Note: It does NOT  consume Water, but merely changes the state  of the Water in a Cyclic fashion.
Drawing 0003 Below, is a Cross Section Drawing, showing the placement of the Cylinders, (Highlighted in Green) the 'Ring Gear' (Highlighted in Violet) and the 'Dynamic Converters', (Highlighted in Red.) but I haven't shown the 'Idler Gears', as the drawing is to small to show them.
This is purely a schematic, to show the layout of everything.
The 'Dynamic Converters' (Highlighted in Red) provide Lateral movement of the Craft.

 

飞行器的建造细节(译稿稍后到) - 文林 - 矩阵

 This Drive Mechanism also provides for other mechanical services within the craft such as rotating optical strobe equipment supporting the Video Interfaces which I will show more about in the following.
Light is Collected in a Spheroid at the top of the Central Column, and transmitted to the central control panel through the use of 'Fibre Optics', and split into many different Light carrying Circuits, also involving 'Fibre Optics'.

There are a number of 'Video Interface'  Screens, used to partake in a Dialogue with our Individual Processing System,
ALL  is Generated through.
The 'Video Interfaces'  allow us to both 'Read'  & 'Write'  to the 'Processing System', enabling us to make changes regarding the Interactions, between the 'Inner'  & 'Outer'  Programs.

To understand this in greater depth, please refer to the main article in this Website.

Primarily Our Universe is NOT  what Earth based Science believes it to be, but instead we receive Data in the form of Instructions which comes from a Disc containing a Partition Map/s having clusters of Stacks and sub stacks in the form of directories.
Each 'Stack'  and sub-stacks, contain 10,000 layers/'Stack'.
Regarding the Fibre Optic circuitry in the Craft, the Spheroid on top of the Central pillar gathers Light and Compresses it into a Primary Fibre, which then passes down in the Pillar out and into the Main Control Consul where it enters a Light Splitter with multiple output fibres feeding Light to the Control Panel which incorporates Light switching keys to distribute light to the central control Circuits.
Light is further split and Amplified through Light stimulated Amplifiers, then delivered through further Light bearing Circuitry to the 'Video Interface Screens', via Fibre multicore Optic cable.

飞行器的建造细节(译稿稍后到) - 文林 - 矩阵

 The 'Video Interface Screens',  are touch Controlled and display the necessary 'Geometric Images'  and 'Commands',
allowing 'Dialogue'  with the 'Processing System'  of the Mind.
The Main Control panel contains a Single Touch Controlled Video Interface used primarily to 'Program'  the behaviour of the Craft.
Here are 2 Schematic Drawings, in Abstract form, showing the separation of the outer 'Environment Program'  from the Craft's, Contents and Occupants.
1st when the 'Programs'  interact with each other during 'Manual Control'. See Animation 0003 Below

飞行器的建造细节(译稿稍后到) - 文林 - 矩阵
The Craft's Program is shown on the Left, when turned Conceptually on Edge.
While the Environment (Universe) is on the Right.
When the Correct Dialogue ('Instructions')  has taken Place on Screen, the Processing System pulls the 2 Faces apart so they can No longer Interact with each other. This is then the Non Interactive Mode or Program Mode.
The Occupants see the Universe streaming Past very rapidly, as the Program 'Clocks' through the 'Environmental Program' Addresses at the selected rate, by the Occupant in charge of the Craft.
See Animation: 0004 Below.
飞行器的建造细节(译稿稍后到) - 文林 - 矩阵

We can Only  cross Galaxies in Minutes, IF  we use 'Non-Interactive Mode'.
This is for safety Reasons preventing Collisions.

In Drawing 0004 Below, is the 'Partition Map' of the Program 'Video Interface', stationed to the Left  of the Main Control Console.

飞行器的建造细节(译稿稍后到) - 文林 - 矩阵
As you can see this 'Video Interface', is Partitioned into 4 'Sectors', Indicated
by the Large Yellow Octagons.
Drawing 0005 Below, shows the layout, involving the main 'Control Console'  and
the Program 'Video Interface'
on the Left  and another 'Video Interface'  to the Right of the Console. The one
on the Right of the Console, is the Control 'Video Interface'.
Note; There is  also a 'Video Interface'  above the  Control Console.
This 'Video Interface'  is to do with the 'Running Program'.
 
飞行器的建造细节(译稿稍后到) - 文林 - 矩阵
  Note; The location of 2 of the Portholes in Drawing 0005 Above.
These are integral with the 'Video Interfaces'.

All the Portholes act normally as 2 way 'Video Interfaces', while the Craft is

operating in 'Non-Interactive Mode'  during High Speed Interstellar manoeuvres.
Through 'Touch Control' on Screen, Geometric 'Images' are selected, which are

part of the 'Visual Dialogue', with the 'Processing System' ALL  is presented

through.
This also involves the Selection and filling in of 'Script Boxes'.

The 'Video Interface Screens'  are partitioned  into small pixel, with each pixel

having a dedicated Fibre, connected back to the 'Control Console', where there is

Light bearing Circuits, containing the Geometric 'Images'.

Program 'Icons'  can be selected on Screen, through 'Touch Control' involving

Directories in the outer sub-Registers displayed in the 'Partition Map'.

When a selection has been made, the Geometric Image appears in the desired

sector, simply by dragging the Image
to that 'Sector', and expanding or shrinking the 'Image' accordingly as you would

on a tablet used on earthnut present.

A 'Dialogue Box' can be selected in the same way, and script can be placed in the

'Dialogue Box', also done through
'Touch control' on the left hand side of the 'Partition Map'.

'Images'  are presented on the Right side of the 'Partition Maps', in the form of

'Icons'.

Drawing 0006 Below, shows an Image 'Icon', in one of the Directory Partitions.
The smaller Yellow boxes in this case, are associated with the Image  'Icon',

contain small Geometric 'Icon' Instructions.

飞行器的建造细节(译稿稍后到) - 文林 - 矩阵
The Blue 'Star'  in this location, is to do with the Selection and Importing, of

'Images' representing 'Environmental Programs'.

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